21 April 2005

Creativity Rules

The Jenius prepared his brilliant post of the day, but hesitated. Please take note of this fact as The Jenius is seldom one for mortal doubts. The post He wrote seems to Change the Rules of the Game, and such a Change needed Groundwork.

In typical Jenius fashion, the Groundwork now precedes the post. Here, from Hugh Macleod, are some very personal, very astute and sensible Rules on How to be Creative. http://www.gapingvoid.com/Moveable_Type/archives/000932.html

Why are they presented here? Because without a creative focus, We are left doing the same “dog-paddle in the muck of mediocrity” We’ve been doing for the past few years. With Mr. Macleod’s introduction, here are 15 of his 30 Rules on How to be Creative. The Jenius has highlighted key Rules, for reasons that should be clearly evident.

“So you want to be more creative, in art, in business, whatever. Here are some tips that have worked for me over the years:

* Ignore everybody.

* The idea doesn't have to be big. It just has to change the world.

* Put the hours in.

* If your biz plan depends on you suddenly being "discovered" by some big shot, your plan will probably fail.

* You are responsible for your own experience.

* Companies that squelch creativity can no longer compete with companies that champion creativity.

* Don't try to stand out from the crowd; avoid crowds altogether.

* If you accept the pain, it cannot hurt you.

* The world is changing.

* Merit can be bought. Passion can't.

* Avoid the Watercooler Gang.

* Sing in your own voice.

* Nobody cares. Do it for yourself.

* The best way to get approval is not to need it.

* Power is never given. Power is taken.

The Conversation will now expand.

The Jenius Has Spoken.

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